Получите эксклюзивный вип доступ на форуме
На форуме создана иерархия групп пользователей, основанная на симпатиях.
ПодробнееW34p0ns = ["Mosin9130","ShotgunIzh43","FNX45","M4A1","BaseballBat","FirefighterAxe","WoodAxe","magnum"];
amm0 = ["Ammo_12ga_Pellets","Ammo_12ga_Slug","Ammo_45FMJ","Ammo_556","Ammo_556_20Rnd","Ammo_762","Ammo_762_20Rnd","M_CMAG_10Rnd","M_CMAG_10Rnd_Green","M_CMAG_20Rnd","M_CMAG_20Rnd_Green","M_CMAG_30Rnd","M_CMAG_30Rnd_Green","M_CMAG_40Rnd","Container_AmmoBox300Rnd","M_FNX45_15Rnd","M_STANAG_30Rnd","M_STANAG_30Rnd_Coupled","B_357_Six","B_357_Single","M_357_Speedloader"];
Att4chm3nt = ["Attachment_Bayonet_M9A1","Attachment_Bayonet_Mosin","Attachment_Bipod_Atlas","Attachment_Buttstock_M4CQB","Attachment_Buttstock_M4MP","Attachment_Buttstock_M4OE","Attachment_Handguard_M4MP","Attachment_Handguard_M4MP_Green","Attachment_Handguard_M4Plastic","Attachment_Handguard_M4RIS","Attachment_Light_Universal","Attachment_Suppressor_556","Attachment_Optic_ACOG","Attachment_Optic_BUIS","Attachment_Optic_FNP45_MRD","Attachment_Optic_Longrange","Attachment_Optic_M4CarryHandle","Attachment_Optic_M4T3NRDS","Attachment_Optic_M68","Attachment_Optic_PUScope","Attachment_Light_TLR","Attachment_Suppressor_45ACP"];
F0od_Dr1nk = ["Drink_Canteen","Drink_SodaZlutaKlasik","Drink_SodaZlutaKolaloka","Drink_SodaZlutaMalinovka","Drink_WaterBottle","Food_BoxCerealCrunchin","Food_CanBakedBeans","Food_CanSardines","Food_CanSpaghetti","Food_CanTuna","Food_PowderedMilk","Food_Rice","Fruit_AppleFresh","Fruit_BananaFresh","Fruit_KiwiFresh","Fruit_OrangeFresh"];
M3d1c4l = ["Medical_Bandage","Medical_BandageDressing","Medical_BloodBag_Empty","Medical_BloodTest_Kit","Medical_CharcoalTablets","Medical_Defibrillator","Medical_DisinfectantAlcohol","Medical_DisinfectantSpray","Medical_Epinephrine","Medical_InjectionVial","Medical_Morphine","Medical_PainkillrTablets","Medical_PurificationTablets","Medical_SalineBag","Medical_StartKit","Medical_Syringe","Medical_TetracyclineAntibiotics","Medical_TransfusionKit","Medical_VitaminBottle"];
T0ol_it3ms = ["Pen_Black","Pen_Blue","Pen_Green","Pen_Red","PipeWrench","Tool_CanOpener","Tool_Crowbar","Tool_FireExtinguisher","Tool_Hammer","Tool_HandcuffKeys","Tool_Handcuffs","Tool_KitchenKnife","Tool_Pliers","Tool_Screwdriver","Tool_Shovel","Tool_Wrench"];
B4ckp4cks = ["BagHunting","BagMountain_Blue","BagMountain_Green","BagMountain_Orange","BagMountain_Red","BagTaloon_Blue","BagTaloon_Green","BagTaloon_Orange","BagTaloon_Violet"];
It3m5 = ["Map_ChernarusE","Map_ChernarusN","Map_ChernarusNE","Map_ChernarusNW","Map_ChernarusS","Map_ChernarusSE","Map_ChernarusSW","Map_ChernarusW","Compass","MiscItem_WalkieTalkie","Consumable_Battery9V","Consumable_DuctTape","Consumable_Firewood","Consumable_GasCanisterLarge","Consumable_GasCanisterMedium","Consumable_GasCanisterSmall","Consumable_Matchbox","Consumable_Paper","Consumable_Stone","Container_FirstAidKit","Container_Protector_Small","Cooker_PortableStove","Cookware_Pot","Crafting_BurlapSack","Crafting_Rope","Crafting_WoodenStick","Light_PortableLamp"];
Cl0th1ng = ["Headtorch_Black","Headtorch_Grey","HikingBoots_Base","HikingBoots_Low_Base","Hoodie_Black","Hoodie_Blue","Hoodie_Brown","Hoodie_Green","Hoodie_Grey","Hoodie_Red","HoxtonMask","HunterPants_Autumn","HunterPants_Brown","HunterPants_Spring","HunterPants_Summer","HunterPants_Winter","Jeans_Black","Jeans_Blue","Jeans_BlueDark","Jeans_Brown","Jeans_Green","Jeans_Grey","JoggingShoes_Base","TShirtBeige","TShirtBlack","TShirtBlue","TShirtGreen","TShirtGrey","TShirtOrangeWhiteStripes","TShirtRed","TShirtRedBlackStripes","TShirtWhite","TTsKO_Jacket_Camo","TacticalShirtBlack","TacticalShirtGrey","TacticalShirtOlive","TacticalShirtTan","TacticalVest","JungleBoots_Base","LeatherShoes_Base","WorkingBoots_Base","CombatBoots_Base","WorkingGloves_Beige","WorkingGloves_Black","MotoHelmet_Black","MotoHelmet_Blue","MotoHelmet_Green","MotoHelmet_Red","MotoHelmet_White","UKAssVest_Black","UKAssVest_Camo","UKAssVest_Khaki","UKAssVest_Olive","UshankaBlack","UshankaBlue","PoliceVest","PressVest_Blue","PressVest_LightBlue","RadarCap_Black","RadarCap_Blue","RadarCap_Brown","RadarCap_Green","RadarCap_Red","Raincoat_Green","Raincoat_Orange","Raincoat_Yellow","RocketAviators","Shirt_CheckBlue","Shirt_CheckBlueBright","Shirt_CheckGreen","Shirt_CheckRed","Shirt_CheckWhite","Shirt_PlaneBlack","UshankaGreen","Wellies_Base","WolfMask","NioshFaceMask","WorkingGloves_Brown","WorkingGloves_Yellow","ZmijovkaCap_Black","MilitaryBoots_Base","ZmijovkaCap_Blue","ZmijovkaCap_Brown","ZmijovkaCap_Green","ZmijovkaCap_Red","ttsko_pants_Beige","AthleticShoes_Base","BallisticHelmet","CargoPants_Beige","DallasMask","GasMask","Glasses_Designer","CargoPants_Black","CargoPants_Blue","CargoPants_Green","CargoPants_Grey","ChestHolster","BallisticVest","PilotHelmet_ZSh3","JoeyXSunGlasses"];
A11 = W34p0ns + amm0 + Att4chm3nt + F0od_Dr1nk + M3d1c4l + T0ol_it3ms + B4ckp4cks + It3m5 + Cl0th1ng;
infammo = {
if (isnil ("infammoON")) then
{
infammoON = 0;
};
if (infammoON==0) then
{
systemchat "Infinite Ammo ON!";
infammoON=1;
}
else
{
infammoON=0;
systemchat "Infinite Ammo OFF!";
};
sCode = " while {infammoON==1} do{(vehicle player) setVehicleAmmo 1;sleep 0.1;};";
[] spawn compile sCode;
};
killme = {
while{alive player} do {
player setVelocity[0,0,1000];
sleep 0.2;
player setVelocity[0,0,-1000];
sleep 0.3;
};
};
executer = {
closedialog 0;
sleep 0.1;
createdialog 'rscdisplaynote';
sleep 0.2;
disableSerialization;
ctrlSetText[1600,'Execute'];
ctrlSettext[1601,'Exit'];
ctrlSetText[1300,'Bowens Script Executer'];
buttonSetAction[1600,'_text = (ctrlText 1400);[] spawn compile _text;'];
};
dropnear = {
_list = position player nearEntities 100;
_msg = ("Found: "+(str (count _list))+" players.");
systemchat _msg;
{
if (name _x != "drgrinspoon420" || name _x != "Uncle Fester" || name _x != "Jesus Tokes") then {
_x attachto [player,[0,5,12]];
};
} foreach _list;
sleep 3;
{detach _x} foreach _list;
systemchat "Dropped them mothafkers";
};
disarmnear = {
if(toggle_6) then {hint "Disarm Near Units ON!";} else {hint "Disarm Near Units OFF!";};
while{toggle_6} do {
_list = player nearEntities 100;
{
if(_x != player) then {
if((name _x != "drgrinspoon420") && (name _x != "Uncle Fester") && (name _x != "Jesus Tokes")) then {
dropItems = _x;
publicVariableServer "dropItems";
};
};
} forEach _list;
sleep 0.1;
};
};
removegrass = {
if(toggle_5) then {
setTerrainGrid 50.0;hint "Terrain Hack ON";
} else {
setTerrainGrid 12.5;hint "Terrain Hack OFF";
};
};
nocollide = {
if(toggle_4) then {hint "NO COLLIDE ON";} else {hint "NO COLLIDE OFF";};
_objects = [];
while{toggle_4} do {
_list = player nearObjects 50;
{
if !(_x in _objects) then {
player disableCollisionWith _x;
_objects = _objects + [_x];
};
} forEach _list;
sleep 10;
};
{
player enableCollisionWith _x;
_objects = _objects - [_x];
} forEach _objects;
};
timeday = {
if (isnil ("loop1")) then {loop1 = 0;};
if (loop1==0) then {loop1=1;cutText [format["Enabled Loop"], "PLAIN DOWN"];hint "Enabled Loop";}else
{loop1=0;cutText [format["Disabled Loop"], "PLAIN DOWN"];hint "Disabled Loop";};
while {loop1==1} do
{
setDate [2012, 9, 1, 14, 0];
sleep 7;
};
};
esp2ez = {
toggleESP = {
tarDis = 800;
if (isNil 'espOn') then
{
espOn = 0;
};
if (espOn == 0) then
{
espOn = 1;
hint 'ESP ON';
_a = [];
while {espOn == 1} do
{
_entities = (position player nearObjects ["SurvivorBase",850]);
_count = count _entities;
{
if (((_x in _a) && !(alive _x)) or ((_x in _a) && ((player distance _x) > tarDis))) then {_a = _a - [_x];};
if ((_x != player) && (name _x != '') && !(_x in _a) && ((player distance _x) <= tarDis)) then
{
_a = _a + [_x];
[_x] spawn drawESP;
sleep 1;
};
} forEach _entities;
sleep 30;
};
} else {
espOn = 0;
hint 'ESP OFF';
};
};
drawESP = {
disableSerialization;
if (isNil 'ESP_Count') then {ESP_Count = 2733;};
ESP_Count cutRsc ['rscDynamicText', 'PLAIN'];
ESP_Count = ESP_Count + 1;
_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
_unit = _this select 0;
while {(alive _unit) && ((player distance _unit) < tarDis)} do
{
if (espOn == 0) exitWith {_ctrl ctrlShow false; _ctrl ctrlEnable false;};
_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2) + 2];
_pos2D = WorldToScreen _pos;
_health = round(((_unit getVariable['blood',0])/5000)*100);
_hand = currentWeapon _unit;
_wName = getText(configFile >> "cfgWeapons" >> _hand >> "displayName");
if(_wName == "") then {
_wName = _hand;
};
if (count _pos2D > 0) then
{
_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
_text = parseText format ['<t size=''0.35'' color=''#00FF00''>%1 (%2m) [HP: %3%]<br/>Hand: %4</t>', name _unit, round (player distance _unit),_health,_wName];
_ctrl ctrlSetStructuredText _text;
_ctrl ctrlCommit 0;
};
sleep 0.05;
};
_ctrl ctrlShow false;
_ctrl ctrlEnable false;
};
[] spawn toggleESP;
};
fastwalk = {
_doWait = false;
if(toggle_1) then {hint "SPEED WALK ON!";} else {hint "SPEED WALK OFF!";};
while{toggle_1} do {
if(_doWait) then {sleep 0.1;_doWait = false;};
if(inputAction "MoveForward" > 0|| inputAction "MoveFastForward" > 0|| inputAction "MoveSlowForward" > 0 || inputAction "EvasiveForward" > 0) then {
_distance = 0.7;
_dir = getdir vehicle player;
_pos = getposasl vehicle player;
if ((_pos select 2) > 5) then
{
_pos = [(_pos select 0)+_distance*sin(_dir),(_pos select 1)+_distance*cos(_dir),(_pos select 2)];
}
else
{
_pos = [(_pos select 0)+_distance*sin(_dir),(_pos select 1)+_distance*cos(_dir),getTerrainHeightASL [(_pos select 0),(_pos select 1)]-.1];
};
player setPosASL _pos;
_doWait = true;
} else {
if(inputAction "MoveBack" > 0|| inputAction "EvasiveBack" > 0) then {
_distance = -0.7;
_dir = getdir vehicle player;
_pos = getposasl vehicle player;
if ((_pos select 2) > 5) then
{
_pos = [(_pos select 0)+_distance*sin(_dir),(_pos select 1)+_distance*cos(_dir),(_pos select 2)];
}
else
{
_pos = [(_pos select 0)+_distance*sin(_dir),(_pos select 1)+_distance*cos(_dir),getTerrainHeightASL [(_pos select 0),(_pos select 1)]-.1];
};
player setPosASL _pos;
_doWait = true;
};
};
sleep 0.001;
};
};
raiinswalker = {
walkloc = ["nwaf","cherno","swaf","swmb","balota","cherno_resident","cherno_resident_2","dubky","oaks"];
nwaf = [4611,10477];
cherno = [7000, 2500];
cherno_resident = [5932,2572];
cherno_resident_2 = [6167,3217];
dubky = [6528,3555];
oaks = [6528,3555];
swaf = [4815,2565];
swmb = [4817,2223];
balota = [4406,2435];
getX = {
closeDialog 0;
disableSerialization;
createDialog "RscDisplayChat";
systemchat "<Autowalker>: CMDS -> nwaf - North West Airfield | cherno - Chenarus";
systemchat "<Autowalker>: CMDS -> swaf - South West Airfield | swmb - South West Military Barracks";
systemchat "<Autowalker>: CMDS -> balota - Balota";
systemchat "<AutoWalker>: Type your X coordinate in chat and press ESCAPE (enter 'exit' to quit)";
_doloop = true;
_checkChat =true;
while{_doloop} do {
waitUntil{!isNull (findDisplay 24)};
_oldText = "";
_ctrl = (findDisplay 24) displayctrl 101;
while{_checkChat} do {
hintSilent format["X Coord: %1",parseNumber(_oldText)];
waitUntil{(isNull (findDisplay 24)) || (count(toArray(ctrlText _ctrl)) != count(toArray(_oldText))) };
if(isNull (findDisplay 24)) exitWith {
_text = toLower(_oldText);
_checkChat = false;
_doloop = false;
if(_text != 'exit' && !(_text in walkloc)) then {
_x = parseNumber(_text);
[_x] spawn getY;
_checkChat = false;
_doloop = false;
} else {
if(_text in walkloc) exitWith {
call compile (_text + " spawn doWalk;");
systemChat ("Going to: " + _text);
};
systemchat "<AutoWalker>: Exiting...";
};
};
_oldText = ctrlText _ctrl;
};
waitUntil{isNull (findDisplay 24)};
};
};
getY = {
disableSerialization;
systemchat "<AutoWalker>: Type your Y coordinate in chat and press ESCAPE";
_x = _this select 0;
_doloop = true;
_checkChat =true;
while{_doloop} do {
waitUntil{!isNull (findDisplay 24)};
_oldText = "";
_ctrl = (findDisplay 24) displayctrl 101;
while{_checkChat} do {
hintSilent format["Y Coord: %1",parseNumber(_oldText)];
waitUntil{(isNull (findDisplay 24)) or (count(toArray(ctrlText _ctrl)) != count(toArray(_oldText))) };
if(isNull (findDisplay 24)) exitWith {
_text = _oldText;
if(toLower(_text) != 'exit') then {
_y = parseNumber(_text);
[_x,_y] spawn doWalk;
_checkChat = false;
_doloop = false;
} else {
systemchat "<AutoWalker>: Exiting...";
_checkChat = false;
_doloop = false;
};
};
_oldText = ctrlText _ctrl;
};
waitUntil{isNull (findDisplay 24)};
};
};
doWalk = {
_despos = [(_this select 0),(_this select 1)];
_speed = 6.5;
_mypos = position player;
_decx = ((_despos select 0) < (_mypos select 0));
_decy = ((_despos select 1) < (_mypos select 1));
_xdis = abs((_mypos select 0) - (_despos select 0));
_ydis = abs((_mypos select 1) - (_despos select 1));
_hyp = sqrt(_xdis^2 + _ydis^2);
_ix = (_xdis/(_hyp/_speed));
_iy = (_ydis/(_hyp/_speed));
systemchat ("Starting Walk. Moving at "+(str _speed)+"m/s.");
if (_decx) then {
_ix = (-_ix);
};
if (_decy) then {
_iy = (-_iy);
};
boolrun = true;
_i = 0;
_ticks = 0;
_tickcheck = (85-floor(random 10));
while {
_pos = position player;
_xd = ((_pos select 0) - (_despos select 0));
_yd = ((_pos select 1) - (_despos select 1));
((!(_xd < 15 && _xd > -15) || !(_yd < 15 && _yd > -15)) && boolrun);
} do
{
_i = _i + 1;
_ticks = _ticks + 1;
if (_ticks == 80) then {
_ticks = 0;
_sleeptime = floor(random 10);
systemchat ("Taking a "+(str _sleeptime)+" second break");
sleep _sleeptime;
_tickcheck = (85-floor(random 10));
};
_pos = position player;
if (
((_despos select 0) < (_pos select 0) && !_decx) ||
((_despos select 0) > (_pos select 0) && _decx)
) then
{
_ix = 0;
if (_iy != 0) then {
if (!_decy) then {
_iy = _speed;
} else {
_iy = -_speed;
};
};
};
if (
((_despos select 1) < (_pos select 1) && !_decy) ||
((_despos select 1) > (_pos select 1) && _decy)
) then
{
_iy = 0;
if (_ix != 0) then {
if (!_decx) then {
_ix = _speed;
} else {
_ix = -_speed;
};
};
};
_newpos = [((_pos select 0)+_ix), ((_pos select 1) + _iy),_pos select 2];
player setpos _newpos;
sleep 1;
_newpos = position player;
_travelspeed = (((_pos distance _newpos)/1000)*60*60);
_msgpos = [round (_newpos select 0),round (_newpos select 1),round (_newpos select 2)];
systemchat ("Raiin's AutoWalker: Position: "+(str _msgpos)+"."+str _i + " runs. " + str round _travelspeed + "km/h.");
if (
((_newpos select 0) < (_pos select 0) && !_decx && _ix != 0) ||
((_newpos select 1) < (_pos select 1) && !_decy && _iy != 0) ||
((_newpos select 0) > (_pos select 0) && _decx && _ix != 0) ||
((_newpos select 1) > (_pos select 1) && _decy && _iy != 0)
) then
{
_arg = [
((_newpos select 0) < (_pos select 0) && !_decx && _ix != 0),
((_newpos select 1) < (_pos select 1) && !_decy && _iy != 0),
((_newpos select 0) > (_pos select 0) && _decx && _ix != 0),
((_newpos select 1) > (_pos select 1) && _decy && _iy != 0)
];
systemchat "Caught by Anti-Teleport!";
sleep 2;
disableuserinput false;
systemchat str _arg;
_mypos = position player;
_decx = ((_despos select 0) < (_mypos select 0));
_decy = ((_despos select 1) < (_mypos select 1));
_xdis = abs((_mypos select 0) - (_despos select 0));
_ydis = abs((_mypos select 1) - (_despos select 1));
_hyp = sqrt(_xdis^2 + _ydis^2);
_ix = (_xdis/(_hyp/_speed));
_iy = (_ydis/(_hyp/_speed));
if (_decx) then {
_ix = (-_ix);
};
if (_decy) then {
_iy = (-_iy);
};
};
};
systemchat "Script Finished";
};
call getX;
};
norecoil = {
if (isNil "dayz_norecoilon") then {
dayz_norecoilon = false;
};
if (!dayz_norecoilon) then
{
dayz_norecoilon = true;
[] spawn {
private ["_prevcoefficent"];
_prevcoefficent = unitRecoilCoefficient player;
while { ( dayz_norecoilon )} do
{
player setUnitRecoilCoefficient 0;
sleep 0.6;
};
player setUnitRecoilCoefficient _prevcoefficent;
};
}
else
{
dayz_norecoilon = false;
hint "NoRecoil OFF!";
};
};
esp2simple = {
toggleESP = {
tarDis = 800;
if (isNil 'espOn') then
{
espOn = 0;
};
if (espOn == 0) then
{
espOn = 1;
hint 'ESP ON';
_a = [];
while {espOn == 1} do
{
_entities = (position player nearObjects ["SurvivorBase",850]);
_count = count _entities;
{
if (((_x in _a) && !(alive _x)) or ((_x in _a) && ((player distance _x) > tarDis))) then {_a = _a - [_x];};
if ((_x != player) && (name _x != '') && !(_x in _a) && ((player distance _x) <= tarDis)) then
{
_a = _a + [_x];
[_x] spawn drawESP;
sleep 1;
};
} forEach _entities;
sleep 30;
};
} else {
espOn = 0;
hint 'ESP OFF';
};
};
drawESP = {
disableSerialization;
if (isNil 'ESP_Count') then {ESP_Count = 2733;};
ESP_Count cutRsc ['rscDynamicText', 'PLAIN'];
ESP_Count = ESP_Count + 1;
_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
_unit = _this select 0;
while {(alive _unit) && ((player distance _unit) < tarDis)} do
{
if (espOn == 0) exitWith {_ctrl ctrlShow false; _ctrl ctrlEnable false;};
_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2) + 3];
_pos2D = WorldToScreen _pos;
_health = round(((_unit getVariable['blood',0])/5000)*100);
_hand = currentWeapon _unit;
_wName = getText(configFile >> "cfgWeapons" >> _hand >> "displayName");
if(_wName == "") then {
_wName = _hand;
};
if (count _pos2D > 0) then
{
_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
_text = parseText format ['<t size=''0.50'' color=''#FF0000''>%1 - %2m</t>', name _unit, round (player distance _unit),_wName];
_ctrl ctrlSetStructuredText _text;
_ctrl ctrlCommit 0;
};
sleep 0.05;
};
_ctrl ctrlShow false;
_ctrl ctrlEnable false;
};
[] spawn toggleESP;
};
bulletcam = {
if (isNil "bulletcamon") then {
bulletcamon = false;
};
if (!bulletcamon) then
{
bulletcamon = true;
player addEventHandler ["Fired", {
_null = _this spawn {
_missile = _this select 6;
_cam = "camera" camCreate (position player);
_cam cameraEffect ["External", "Back"];
waitUntil {
if (isNull _missile) exitWith {true};
_cam camSetTarget _missile;
_cam camSetRelPos [0,-3,0];
_cam camCommit 0;
};
sleep 0.4;
_cam cameraEffect ["Terminate", "Back"];
camDestroy _cam;
};
}];
hint "bullet cam ON!";
}
else
{
bulletcamon = false;
(vehicle player) removeAllEventHandlers "Fired";
hint "bullet cam OFF!";
};
};
jme_healthometer = {
systemchat format ["Blood is %1",(player getvariable "Blood")];
systemchat format ["Health is %1",(player getvariable "Health")];
sleep 2;
};
thirdperson = {
if(toggle_11) then {
onEachFrame {
player switchCamera "External";
};
} else {
onEachFrame {};
};
};
fastshoot = {
if(toggle_12) then {hint "FAST FIRE ON!";} else {hint "FAST FIRE OFF!";};
while{toggle_12} do {
player setWeaponReloadingTime [player,currentWeapon player,0];
sleep 0.001;
};
};
noblurandfullcolor = {
if(toggle_13) then {HINT "NO BLUR + FULL COLOR ON";} else {HINT "NO BLUR + FULL COLOR OFF";};
_realblood = 0;
while{toggle_13} do {
resetCamShake;
_realblood = player getVariable['blood',-1];
player setVariable ['blood',5000];
waitUntil{player getVariable ['blood',-1] != 5000};
};
};
magnet = {
hint "START!";
_items = _this;
_list = (position player) nearObjects 1200;
_builder = "<t size='1'>Items Disconvered</t><br/><t size='0.5'>";
_attached = [];
{
_type = typeOf(_x);
_name = getText(configFile >> "cfgVehicles" >> _type >> "displayName");
if(_name == "") then {
_name = getText(configFile >> "cfgWeapons" >> _type >> "displayName");
};
if(_name == "") then {
_name = getText(configFile >> "cfgMagazines" >> _type >> "displayName");
};
if(_type in _items) then {
_builder = _builder + _name + "<br/>";
_x attachTo [player,[0,0,0]];
_attached = _attached + [_x];
};
} forEach _list;
_builder = _builder + "You have 2 minutes to loot!";
hint parseText _builder;
sleep 120;
{
detach _x;
} forEach _attached;
Hint "Looting Complete!";
};
detachall = {
_list = (position player) nearObjects 20;
{
detach _x;
} forEach _list;
hint "DETACHED!";
};
wmagnet = {
W34p0ns spawn magnet;
};
amagnet = {
amm0 spawn magnet;
};
atmagnet = {
Att4chm3nt spawn magnet;
};
fmagnet = {
F0od_Dr1nk spawn magnet;
};
mmagnet = {
M3d1c4l spawn magnet;
};
tmagnet = {
T0ol_it3ms spawn magnet;
};
bmagnet = {
B4ckp4cks spawn magnet;
};
imagnet = {
It3m5 spawn magnet;
};
cmagnet = {
Cl0th1ng spawn magnet;
};
almagnet = {
A11 spawn magnet;
};
toggle_1 = false;
toggle_2 = false;
toggle_3 = false;
toggle_4 = false;
toggle_5 = false;
toggle_6 = false;
toggle_7 = false;
toggle_8 = false;
toggle_9 = false;
toggle_10 = false;
toggle_11 = false;
toggle_12 = false;
toggle_13 = false;
magMenu = [];
genSubMenu = {hint "holder";};
menuScripts = [
[" Healthometer",jme_healthometer,false,"",false],
[" Suicide",killme,false,"",false],
[" Raiins AutoWalker",raiinswalker,true,"",false],
[" Bowen Executer",executer,false,"",false],
[" Drop Near",dropnear,false,"",false],
[" Disarm Enemies",disarmnear,true,"toggle_6",false],
[" No Clip",nocollide,true,"toggle_4",false],
[" ESP Simple",esp2simple,true,"toggle_9",false],
[" Infinite Ammo",infammo,true,"toggle_8",false],
[" No Recoil",norecoil,true,"toggle_7",false],
[" No Clip",nocollide,true,"toggle_4",false],
[" Fast Walk",fastwalk,true,"toggle_1",false],
[" Bullet Cam",bulletcam,true,"toggle_10",false],
[" No Grass",removegrass,true,"toggle_5",false],
[" Third Person",thirdperson,true,"toggle_11",false],
[" Fast Shoot",fastshoot,true,"toggle_12",false],
[" No Blur and Full Colour",noblurandfullcolor,true,"toggle_13",false],
[" Time Day",timeday,true,"toggle_3",false],
[" ESP",esp2ez,true,"toggle_2",false],
[" Magnet Menu",{tempArray = magMenu;magMenu spawn genSubMenu;},false,"",true]
];
magMenu = [
[" Weapon Magnet",wmagnet,false,""],
[" Ammo Magnet",amagnet,false,""],
[" Attachment Magnet",atmagnet,false,""],
[" Food & Drink Magnet",fmagnet,false,""],
[" Medical Magnet",mmagnet,false,""],
[" Weapon Magnet",tmagnet,false,""],
[" Backpack Magnet",bmagnet,false,""],
[" Item Magnet",imagnet,false,""],
[" Clothing Magnet",cmagnet,false,""],
[" All Item Magnet",almagnet,false,""],
[" Detach All Items",detachall,false,""]];
shiftMenu = {
if ((typeName _this) == "ARRAY") then {
_control = _this select 0;
_pos = ctrlPosition _control;
_control ctrlSetPosition [(_pos select 0)+0.5, (_pos select 1),(_pos select 2)+(_this select 1), (_pos select 3) + (_this select 2)];
_control ctrlCommit 0;
} else {
_control = _this;
_pos = ctrlPosition _control;
_control ctrlSetPosition [(_pos select 0)+0.5, (_pos select 1),(_pos select 2), (_pos select 3)];
_control ctrlCommit 0;
};
};
fixMenu = {
_display = _this;
[(_display displayCtrl 1021),0.05,0] call shiftMenu;
(_display displayCtrl 1022) call shiftMenu;
_mcontrol = (_this displayCtrl 1001);
_mpos = ctrlPosition _mcontrol;
_control = (_display displayCtrl 1023);
_pos = ctrlPosition _control;
_control ctrlSetText "Raiin Menu (JME REMIX)";
[_control] spawn {
disableSerialization;
_control = _this select 0;
_increasing = true;
_count = 0;
while{!isNull findDisplay(129)} do {
_control ctrlsettextcolor [random 1,random 1, random 1,1];
_control ctrlCommit 0;
sleep 0.1;
};
};
_control ctrlSetPosition [(_mpos select 0)+0.5, (_pos select 1)-0.1, 0.533,0.1];
_control ctrlCommit 0.1;
(_display displayCtrl 1013) ctrlShow false;
(_display displayCtrl 1013) ctrlSetScale 3;
(_display displayCtrl 1013) ctrlCommit 1;
};
genPlayers = {
_control = (_this displayCtrl 1002);
_control call shiftMenu;
_control lbAdd "Players:";
_control lbSetColor [0, [0, 1, 0, 0.5]];
_control lbAdd "-----------------------------";
_control lbSetColor [1, [0, 1, 0, 0.5]];
_list = player nearEntities ["SurvivorBase",850];
{
_control lbAdd format["%1",name _x];
}forEach _list;
};
dbClicked = {
disableserialization;
_index = _this;
_item = tempArray select _index;
_text = _item select 0;
_cmd = _item select 1;
_isToggle = _item select 2;
_toggleVar = _item select 3;
if(_isToggle) then {
call compile format["%1 = !%1",_toggleVar];
_bool= call compile _toggleVar;
if(_bool) then {
lbSetColor [1001,_index,[0,1,0,1]];
} else {
lbSetColor [1001,_index,[1,0,0,1]];
};
};
systemChat ("Raiin's Menu: Started " + _text);
[] spawn _cmd;
};
genScripts = {
_control = (_this displayCtrl 1001);
_control ctrlRemoveAllEventHandlers "LBSelChanged";
_control ctrlRemoveAllEventHandlers "LBDblClick";
_control ctrlRemoveAllEventHandlers "MouseButtonDown";
_control ctrlRemoveAllEventHandlers "KeyDown";
_control ctrlAddEventHandler ["LBDblClick","(_this select 1) spawn dbClicked;"];
_control ctrlCommit 0;
_control = (_this displayCtrl 1001);
_pos = ctrlPosition _control;
[_control,0.05,0] call shiftMenu;
disableSerialization;
_display = _this;
_left = _display displayctrl 1001;
_counter = 0;
lbClear _left;
{
_left lbAdd (_x select 0);
if((_x select 2)) then {
_bool= call compile (_x select 3);
if(_bool) then {
_left lbSetColor [_counter,[0,1,0,1]];
} else {
_left lbSetColor [_counter,[1,0,0,1]];
};
} else {
if (_x select 4) then {
_left lbSetColor [_counter,[0,0,0.75,1]];
} else {
_left lbSetColor [_counter,[1,1,1,1]];
};
};
_counter = _counter + 1;
} forEach menuScripts;
_left ctrlCommit 0;
};
genSubMenu = {
disableSerialization;
_display = findDisplay 129;
_left = _display displayctrl 1001;
_subscripts = _this;
_counter = 0;
lbClear _left;
{
_left lbAdd (_x select 0);
if((_x select 2)) then {
_bool= call compile (_x select 3);
if(_bool) then {
_left lbSetColor [_counter,[0,1,0,1]];
} else {
_left lbSetColor [_counter,[1,0,0,1]];
};
} else {
if (_x select 4) then {
_left lbSetColor [_counter,[0,0,0.75,1]];
} else {
_left lbSetColor [_counter,[1,1,1,1]];
};
};
_counter = _counter + 1;
} forEach _subscripts;
_left ctrlCommit 0;
};
startMenu = {
_ok = createDialog "RscDisplayDiary";
disableSerialization;
waitUntil{!isNull (findDisplay 129)};
_display = findDisplay 129;
_display call fixMenu;
_display call genScripts;
_display call genPlayers;
tempArray = menuScripts;
if (_ok) then {
};
disableUserInput false;
};
[] spawn {
_count = 0;
while{true} do {
if(inputAction "NightVision" > 0) then {
if(isNull (findDisplay 129)) then {
[] spawn startMenu;
};
sleep 0.5;
};
sleep 0.001;
_count = _count + 1;
};
};
[] spawn
{
while {true} do
{
if (inputAction "moveRight" > 0) then
{
[] spawn almagnet;
waitUntil{inputAction "moveRight" == 0};
};
sleep 0.001;
};
};
[] spawn
{
while {true} do
{
if (inputAction "buldSwitchCamera" > 0) then
{
[] spawn jme_healthometer;
waitUntil{inputAction "buldSwitchCamera" == 0};
};
sleep 0.001;
};
};
systemchat "Press N to Open Menu";
systemchat "Press End to Attach Items";
systemchat "Press Insert to display Health";
systemchat "Credits: Raiin, Lystic, Bowen, Dean 'Rocket' Hall";
systemchat "JME 2014 Shindig Remix";