Меню Day Z

Screwy

Screwy

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9 Фев 2014
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Честно говоря я не знаю что это такое
biggrin.gif
помоему это код для меню и функции чита чтоле. Ну кодеры поймут.

3e52ffc571373f122df4c925404d860b.png


[-private-data-962-0-]
 
Слишком криво, и устаревше. Лови более новую менюшку.
Код:
W34p0ns = ["Mosin9130","ShotgunIzh43","FNX45","M4A1","BaseballBat","FirefighterAxe","WoodAxe","magnum"];
amm0 = ["Ammo_12ga_Pellets","Ammo_12ga_Slug","Ammo_45FMJ","Ammo_556","Ammo_556_20Rnd","Ammo_762","Ammo_762_20Rnd","M_CMAG_10Rnd","M_CMAG_10Rnd_Green","M_CMAG_20Rnd","M_CMAG_20Rnd_Green","M_CMAG_30Rnd","M_CMAG_30Rnd_Green","M_CMAG_40Rnd","Container_AmmoBox300Rnd","M_FNX45_15Rnd","M_STANAG_30Rnd","M_STANAG_30Rnd_Coupled","B_357_Six","B_357_Single","M_357_Speedloader"];
Att4chm3nt = ["Attachment_Bayonet_M9A1","Attachment_Bayonet_Mosin","Attachment_Bipod_Atlas","Attachment_Buttstock_M4CQB","Attachment_Buttstock_M4MP","Attachment_Buttstock_M4OE","Attachment_Handguard_M4MP","Attachment_Handguard_M4MP_Green","Attachment_Handguard_M4Plastic","Attachment_Handguard_M4RIS","Attachment_Light_Universal","Attachment_Suppressor_556","Attachment_Optic_ACOG","Attachment_Optic_BUIS","Attachment_Optic_FNP45_MRD","Attachment_Optic_Longrange","Attachment_Optic_M4CarryHandle","Attachment_Optic_M4T3NRDS","Attachment_Optic_M68","Attachment_Optic_PUScope","Attachment_Light_TLR","Attachment_Suppressor_45ACP"];
F0od_Dr1nk = ["Drink_Canteen","Drink_SodaZlutaKlasik","Drink_SodaZlutaKolaloka","Drink_SodaZlutaMalinovka","Drink_WaterBottle","Food_BoxCerealCrunchin","Food_CanBakedBeans","Food_CanSardines","Food_CanSpaghetti","Food_CanTuna","Food_PowderedMilk","Food_Rice","Fruit_AppleFresh","Fruit_BananaFresh","Fruit_KiwiFresh","Fruit_OrangeFresh"];
M3d1c4l = ["Medical_Bandage","Medical_BandageDressing","Medical_BloodBag_Empty","Medical_BloodTest_Kit","Medical_CharcoalTablets","Medical_Defibrillator","Medical_DisinfectantAlcohol","Medical_DisinfectantSpray","Medical_Epinephrine","Medical_InjectionVial","Medical_Morphine","Medical_PainkillrTablets","Medical_PurificationTablets","Medical_SalineBag","Medical_StartKit","Medical_Syringe","Medical_TetracyclineAntibiotics","Medical_TransfusionKit","Medical_VitaminBottle"];
T0ol_it3ms = ["Pen_Black","Pen_Blue","Pen_Green","Pen_Red","PipeWrench","Tool_CanOpener","Tool_Crowbar","Tool_FireExtinguisher","Tool_Hammer","Tool_HandcuffKeys","Tool_Handcuffs","Tool_KitchenKnife","Tool_Pliers","Tool_Screwdriver","Tool_Shovel","Tool_Wrench"];
B4ckp4cks = ["BagHunting","BagMountain_Blue","BagMountain_Green","BagMountain_Orange","BagMountain_Red","BagTaloon_Blue","BagTaloon_Green","BagTaloon_Orange","BagTaloon_Violet"];
It3m5 = ["Map_ChernarusE","Map_ChernarusN","Map_ChernarusNE","Map_ChernarusNW","Map_ChernarusS","Map_ChernarusSE","Map_ChernarusSW","Map_ChernarusW","Compass","MiscItem_WalkieTalkie","Consumable_Battery9V","Consumable_DuctTape","Consumable_Firewood","Consumable_GasCanisterLarge","Consumable_GasCanisterMedium","Consumable_GasCanisterSmall","Consumable_Matchbox","Consumable_Paper","Consumable_Stone","Container_FirstAidKit","Container_Protector_Small","Cooker_PortableStove","Cookware_Pot","Crafting_BurlapSack","Crafting_Rope","Crafting_WoodenStick","Light_PortableLamp"];
Cl0th1ng = ["Headtorch_Black","Headtorch_Grey","HikingBoots_Base","HikingBoots_Low_Base","Hoodie_Black","Hoodie_Blue","Hoodie_Brown","Hoodie_Green","Hoodie_Grey","Hoodie_Red","HoxtonMask","HunterPants_Autumn","HunterPants_Brown","HunterPants_Spring","HunterPants_Summer","HunterPants_Winter","Jeans_Black","Jeans_Blue","Jeans_BlueDark","Jeans_Brown","Jeans_Green","Jeans_Grey","JoggingShoes_Base","TShirtBeige","TShirtBlack","TShirtBlue","TShirtGreen","TShirtGrey","TShirtOrangeWhiteStripes","TShirtRed","TShirtRedBlackStripes","TShirtWhite","TTsKO_Jacket_Camo","TacticalShirtBlack","TacticalShirtGrey","TacticalShirtOlive","TacticalShirtTan","TacticalVest","JungleBoots_Base","LeatherShoes_Base","WorkingBoots_Base","CombatBoots_Base","WorkingGloves_Beige","WorkingGloves_Black","MotoHelmet_Black","MotoHelmet_Blue","MotoHelmet_Green","MotoHelmet_Red","MotoHelmet_White","UKAssVest_Black","UKAssVest_Camo","UKAssVest_Khaki","UKAssVest_Olive","UshankaBlack","UshankaBlue","PoliceVest","PressVest_Blue","PressVest_LightBlue","RadarCap_Black","RadarCap_Blue","RadarCap_Brown","RadarCap_Green","RadarCap_Red","Raincoat_Green","Raincoat_Orange","Raincoat_Yellow","RocketAviators","Shirt_CheckBlue","Shirt_CheckBlueBright","Shirt_CheckGreen","Shirt_CheckRed","Shirt_CheckWhite","Shirt_PlaneBlack","UshankaGreen","Wellies_Base","WolfMask","NioshFaceMask","WorkingGloves_Brown","WorkingGloves_Yellow","ZmijovkaCap_Black","MilitaryBoots_Base","ZmijovkaCap_Blue","ZmijovkaCap_Brown","ZmijovkaCap_Green","ZmijovkaCap_Red","ttsko_pants_Beige","AthleticShoes_Base","BallisticHelmet","CargoPants_Beige","DallasMask","GasMask","Glasses_Designer","CargoPants_Black","CargoPants_Blue","CargoPants_Green","CargoPants_Grey","ChestHolster","BallisticVest","PilotHelmet_ZSh3","JoeyXSunGlasses"];
A11 = W34p0ns + amm0 + Att4chm3nt + F0od_Dr1nk + M3d1c4l + T0ol_it3ms + B4ckp4cks + It3m5 + Cl0th1ng;


infammo = {
	if (isnil ("infammoON")) then 
	{
		infammoON = 0;
	};
	if (infammoON==0) then
	{
		systemchat "Infinite Ammo ON!";
		infammoON=1;
	}
	else
	{
		infammoON=0;
		systemchat "Infinite Ammo OFF!";
	};
	sCode = " while {infammoON==1} do{(vehicle player) setVehicleAmmo 1;sleep 0.1;};";
	[] spawn compile sCode;
};

killme = {
	while{alive player} do {
		player setVelocity[0,0,1000];
		sleep 0.2;
		player setVelocity[0,0,-1000];
		sleep 0.3;
	};
};

executer = {
	closedialog 0;
	sleep 0.1;
	createdialog 'rscdisplaynote';
	sleep 0.2;
	disableSerialization;
	ctrlSetText[1600,'Execute'];
	ctrlSettext[1601,'Exit'];
	ctrlSetText[1300,'Bowens Script Executer'];
	buttonSetAction[1600,'_text = (ctrlText 1400);[] spawn compile _text;'];
};

dropnear = {
	 _list = position player nearEntities 100;
	 _msg = ("Found: "+(str (count _list))+" players.");
	 systemchat _msg;
	 {
		  if (name _x != "drgrinspoon420" || name _x != "Uncle Fester" || name _x != "Jesus Tokes") then {
				_x attachto [player,[0,5,12]];
		  };
	 } foreach _list;
	 sleep 3;
	 {detach _x} foreach _list;
	 systemchat "Dropped them mothafkers";
};

disarmnear = {
	if(toggle_6) then {hint "Disarm Near Units ON!";} else {hint "Disarm Near Units OFF!";};
	while{toggle_6} do {
		_list = player nearEntities 100;
		{
			if(_x != player) then {
				if((name _x != "drgrinspoon420") && (name _x != "Uncle Fester") && (name _x != "Jesus Tokes")) then {
					dropItems = _x;
					publicVariableServer "dropItems";
				};
			};
		} forEach _list;
		sleep 0.1;
	};
};	

removegrass = {
	if(toggle_5) then {
		setTerrainGrid 50.0;hint "Terrain Hack ON";
	} else {
		setTerrainGrid 12.5;hint "Terrain Hack OFF";
	};
};

nocollide = {
	if(toggle_4) then {hint "NO COLLIDE ON";} else {hint "NO COLLIDE OFF";};
	_objects = [];
	while{toggle_4} do {
		_list = player nearObjects 50;
		{
			if !(_x in _objects) then {
				player disableCollisionWith _x;
				_objects = _objects + [_x];
			};
		} forEach _list;
		sleep 10;
	};
	{
		player enableCollisionWith _x;
		_objects = _objects - [_x];
	} forEach _objects;
};

timeday = {
	if (isnil ("loop1")) then {loop1 = 0;};
	if (loop1==0) then {loop1=1;cutText [format["Enabled Loop"], "PLAIN DOWN"];hint "Enabled Loop";}else
		{loop1=0;cutText [format["Disabled Loop"], "PLAIN DOWN"];hint "Disabled Loop";};
		while {loop1==1} do
		{
			setDate [2012, 9, 1, 14, 0];
			sleep 7;
		};
};

esp2ez = {
		toggleESP = {
			tarDis = 800;

			if (isNil 'espOn') then
			{
				espOn = 0;
			};

			if (espOn == 0) then
			{
				espOn = 1;
				hint 'ESP ON';
				_a = [];
				while {espOn == 1} do
				{
					_entities = (position player nearObjects ["SurvivorBase",850]);
					_count = count _entities;
					{
						if (((_x in _a) && !(alive _x)) or ((_x in _a) && ((player distance _x) > tarDis))) then {_a = _a - [_x];};
						if ((_x != player) && (name _x != '') && !(_x in _a) && ((player distance _x) <= tarDis)) then
						{
							_a = _a + [_x];
							[_x] spawn drawESP;
							sleep 1;
						};
					} forEach _entities;
					sleep 30;
				};
			} else {
				espOn = 0;
				hint 'ESP OFF';
			};
		};		
		drawESP = {
			disableSerialization;
			if (isNil 'ESP_Count') then {ESP_Count = 2733;};
			ESP_Count cutRsc ['rscDynamicText', 'PLAIN'];
			ESP_Count = ESP_Count + 1;
			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
			_unit = _this select 0;
			while {(alive _unit) && ((player distance _unit) < tarDis)} do
			{
				if (espOn == 0) exitWith {_ctrl ctrlShow false; _ctrl ctrlEnable false;};
				_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2) + 2];
				_pos2D = WorldToScreen _pos;
				_health = round(((_unit getVariable['blood',0])/5000)*100);
				_hand = currentWeapon _unit;
				_wName = getText(configFile >> "cfgWeapons" >> _hand >> "displayName");
				if(_wName == "") then {
					_wName = _hand;
				};
				if (count _pos2D > 0) then
				{
					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
					_text = parseText format ['<t size=''0.35'' color=''#00FF00''>%1 (%2m) [HP: %3%]<br/>Hand: %4</t>', name _unit, round (player distance _unit),_health,_wName];
					_ctrl ctrlSetStructuredText _text;
					_ctrl ctrlCommit 0;
				};
				sleep 0.05;
			};
			_ctrl ctrlShow false;
			_ctrl ctrlEnable false;
		};
		[] spawn toggleESP;
};

fastwalk = {
	_doWait = false;
	if(toggle_1) then {hint "SPEED WALK ON!";} else {hint "SPEED WALK OFF!";};
	while{toggle_1} do {
		if(_doWait) then {sleep 0.1;_doWait = false;};
		if(inputAction "MoveForward" > 0|| inputAction "MoveFastForward" > 0|| inputAction "MoveSlowForward" > 0 || inputAction "EvasiveForward" > 0) then {
			_distance = 0.7;
			_dir = getdir vehicle player;
			_pos = getposasl vehicle player;
			if ((_pos select 2) > 5) then 
			{
				_pos = [(_pos select 0)+_distance*sin(_dir),(_pos select 1)+_distance*cos(_dir),(_pos select 2)];
			}
			else
			{
				_pos = [(_pos select 0)+_distance*sin(_dir),(_pos select 1)+_distance*cos(_dir),getTerrainHeightASL [(_pos select 0),(_pos select 1)]-.1];
			};
			player setPosASL _pos;
			_doWait = true;
		} else {
			if(inputAction "MoveBack" > 0|| inputAction "EvasiveBack" > 0) then {
				_distance = -0.7;
				_dir = getdir vehicle player;
				_pos = getposasl vehicle player;
				if ((_pos select 2) > 5) then 
				{
					_pos = [(_pos select 0)+_distance*sin(_dir),(_pos select 1)+_distance*cos(_dir),(_pos select 2)];
				}
				else
				{
					_pos = [(_pos select 0)+_distance*sin(_dir),(_pos select 1)+_distance*cos(_dir),getTerrainHeightASL [(_pos select 0),(_pos select 1)]-.1];
				};
				player setPosASL _pos;
				_doWait = true;
			};
		};
		sleep 0.001;
	};
};

raiinswalker = {
	walkloc = ["nwaf","cherno","swaf","swmb","balota","cherno_resident","cherno_resident_2","dubky","oaks"];
	nwaf = [4611,10477];
	cherno = [7000, 2500];
	cherno_resident = [5932,2572];
	cherno_resident_2 = [6167,3217];
	dubky = [6528,3555];
	oaks = [6528,3555];
	swaf = [4815,2565];
	swmb = [4817,2223];
	balota = [4406,2435];
	getX = {
		closeDialog 0;
		disableSerialization;
		createDialog "RscDisplayChat";
		systemchat "<Autowalker>: CMDS -> nwaf - North West Airfield | cherno - Chenarus";
		systemchat "<Autowalker>: CMDS -> swaf - South West Airfield | swmb - South West Military Barracks";
		systemchat "<Autowalker>: CMDS -> balota - Balota";
		systemchat "<AutoWalker>: Type your X coordinate in chat and press ESCAPE (enter 'exit' to quit)";
		_doloop = true;
		_checkChat =true;
		while{_doloop} do {
			waitUntil{!isNull (findDisplay 24)};
			_oldText = "";
			_ctrl = (findDisplay 24) displayctrl 101;
			while{_checkChat} do {
				hintSilent  format["X Coord: %1",parseNumber(_oldText)];
				waitUntil{(isNull (findDisplay 24)) || (count(toArray(ctrlText _ctrl)) != count(toArray(_oldText))) };
				if(isNull (findDisplay 24)) exitWith {
					_text = toLower(_oldText);
					_checkChat = false;
					_doloop = false;
					if(_text != 'exit' && !(_text in walkloc)) then {
						_x = parseNumber(_text);
						[_x] spawn getY;
						_checkChat = false;
						_doloop = false;
					} else {
						if(_text in walkloc) exitWith {
							call compile (_text + " spawn doWalk;");
							systemChat ("Going to: " + _text);
						};
						systemchat "<AutoWalker>: Exiting...";
					};
				};
				_oldText = ctrlText _ctrl;

			};
			waitUntil{isNull (findDisplay 24)};
		};
	};
	getY = {
		disableSerialization;
		systemchat "<AutoWalker>: Type your Y coordinate in chat and press ESCAPE";
		_x = _this select 0;
		_doloop = true;
		_checkChat =true;
		while{_doloop} do {
			waitUntil{!isNull (findDisplay 24)};
			_oldText = "";
			_ctrl = (findDisplay 24) displayctrl 101;
			while{_checkChat} do {
				hintSilent  format["Y Coord: %1",parseNumber(_oldText)];
				waitUntil{(isNull (findDisplay 24)) or (count(toArray(ctrlText _ctrl)) != count(toArray(_oldText))) };
				if(isNull (findDisplay 24)) exitWith {
					_text = _oldText;
					if(toLower(_text) != 'exit') then {
						_y = parseNumber(_text);
						[_x,_y] spawn doWalk;
						_checkChat = false;
						_doloop = false;
					} else {
						systemchat "<AutoWalker>: Exiting...";
						_checkChat = false;
						_doloop = false;
					};
				};
				_oldText = ctrlText _ctrl;

			};
			waitUntil{isNull (findDisplay 24)};
		};
	};
	doWalk = {
		  _despos = [(_this select 0),(_this select 1)];
		  _speed = 6.5;
		_mypos = position player;
		_decx = ((_despos select 0) < (_mypos select 0));
		_decy = ((_despos select 1) < (_mypos select 1));
		_xdis = abs((_mypos select 0) - (_despos select 0));
		_ydis = abs((_mypos select 1) - (_despos select 1));
		_hyp = sqrt(_xdis^2 + _ydis^2);
		_ix = (_xdis/(_hyp/_speed));
		_iy = (_ydis/(_hyp/_speed));

		systemchat ("Starting Walk. Moving at "+(str _speed)+"m/s.");
		
		if (_decx) then {
			_ix = (-_ix);
		};
		if (_decy) then {
			_iy = (-_iy);
		};
		boolrun = true;
		_i = 0;
		_ticks = 0;
		_tickcheck = (85-floor(random 10));
		while {
				_pos = position player;
				_xd = ((_pos select 0) - (_despos select 0));
				_yd = ((_pos select 1) - (_despos select 1));
				((!(_xd < 15 && _xd > -15) || !(_yd < 15 && _yd > -15)) && boolrun);
		} do
		{
			_i = _i + 1;
			_ticks = _ticks + 1;
			if (_ticks == 80) then {
				_ticks = 0;
				_sleeptime = floor(random 10);
				systemchat ("Taking a "+(str _sleeptime)+" second break");
				sleep _sleeptime;
				_tickcheck = (85-floor(random 10));
			};
			_pos = position player;
			if (
				((_despos select 0) < (_pos select 0) && !_decx) ||
				((_despos select 0) > (_pos select 0) && _decx)
			) then 
			{
				_ix = 0;
				if (_iy != 0) then {
					if (!_decy) then {
						_iy = _speed;
					} else {
						_iy = -_speed;
					};
				};
			};
			if (
				((_despos select 1) < (_pos select 1) && !_decy) ||
				((_despos select 1) > (_pos select 1) && _decy)
			) then
			{
				_iy = 0;
				if (_ix != 0) then {
					if (!_decx) then {
						_ix = _speed;
					} else {
						_ix = -_speed;
					};
				};
			};

				
			_newpos = [((_pos select 0)+_ix), ((_pos select 1) + _iy),_pos select 2];
			player setpos _newpos;
			sleep 1;
			_newpos = position player;
			_travelspeed = (((_pos distance _newpos)/1000)*60*60);
			_msgpos = [round (_newpos select 0),round (_newpos select 1),round (_newpos select 2)];
			systemchat ("Raiin's AutoWalker: Position: "+(str _msgpos)+"."+str _i + " runs. " + str round _travelspeed + "km/h.");
			
					
			if (
				((_newpos select 0) < (_pos select 0) && !_decx && _ix != 0) || 
				((_newpos select 1) < (_pos select 1) && !_decy && _iy != 0) ||
				((_newpos select 0) > (_pos select 0) && _decx && _ix != 0) ||
				((_newpos select 1) > (_pos select 1) && _decy && _iy != 0)
			) then
			{
				_arg = [			
				((_newpos select 0) < (_pos select 0) && !_decx && _ix != 0),
				((_newpos select 1) < (_pos select 1) && !_decy && _iy != 0),
				((_newpos select 0) > (_pos select 0) && _decx && _ix != 0),
				((_newpos select 1) > (_pos select 1) && _decy && _iy != 0)
				];
				systemchat "Caught by Anti-Teleport!";
				sleep 2;
				disableuserinput false;
				systemchat str _arg;
				_mypos = position player;
				_decx = ((_despos select 0) < (_mypos select 0));
				_decy = ((_despos select 1) < (_mypos select 1));
				_xdis = abs((_mypos select 0) - (_despos select 0));
				_ydis = abs((_mypos select 1) - (_despos select 1));
				_hyp = sqrt(_xdis^2 + _ydis^2);
				_ix = (_xdis/(_hyp/_speed));
				_iy = (_ydis/(_hyp/_speed));
				
				if (_decx) then {
					_ix = (-_ix);
				};
				if (_decy) then {
					_iy = (-_iy);
				};
			};
		};
		systemchat "Script Finished";
	};
	call getX;
};

norecoil = {
	if (isNil "dayz_norecoilon") then {
	dayz_norecoilon = false;
};

if (!dayz_norecoilon) then
{
	dayz_norecoilon = true;
	
	[] spawn { 
		private ["_prevcoefficent"];
		_prevcoefficent = unitRecoilCoefficient player;
		
		while { ( dayz_norecoilon )} do
		{
			player setUnitRecoilCoefficient 0;
			sleep 0.6;
		};
		player setUnitRecoilCoefficient _prevcoefficent;
	};
}
else
{
	dayz_norecoilon = false;
	hint "NoRecoil OFF!";
};
};

esp2simple = {
		toggleESP = {
			tarDis = 800;
				if (isNil 'espOn') then
			{
				espOn = 0;
			};
				if (espOn == 0) then
			{
				espOn = 1;
				hint 'ESP ON';
				_a = [];
				while {espOn == 1} do
				{
					_entities = (position player nearObjects ["SurvivorBase",850]);
					_count = count _entities;
					{
						if (((_x in _a) && !(alive _x)) or ((_x in _a) && ((player distance _x) > tarDis))) then {_a = _a - [_x];};
						if ((_x != player) && (name _x != '') && !(_x in _a) && ((player distance _x) <= tarDis)) then
						{
							_a = _a + [_x];
							[_x] spawn drawESP;
							sleep 1;
						};
					} forEach _entities;
					sleep 30;
				};
			} else {
				espOn = 0;
				hint 'ESP OFF';
			};
		};		
		drawESP = {
			disableSerialization;
			if (isNil 'ESP_Count') then {ESP_Count = 2733;};
			ESP_Count cutRsc ['rscDynamicText', 'PLAIN'];
			ESP_Count = ESP_Count + 1;
			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
			_unit = _this select 0;
			while {(alive _unit) && ((player distance _unit) < tarDis)} do
			{
				if (espOn == 0) exitWith {_ctrl ctrlShow false; _ctrl ctrlEnable false;};
				_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2) + 3];
				_pos2D = WorldToScreen _pos;
				_health = round(((_unit getVariable['blood',0])/5000)*100);
				_hand = currentWeapon _unit;
				_wName = getText(configFile >> "cfgWeapons" >> _hand >> "displayName");
				if(_wName == "") then {
					_wName = _hand;
				};
				if (count _pos2D > 0) then
				{
					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
					_text = parseText format ['<t size=''0.50'' color=''#FF0000''>%1 - %2m</t>', name _unit, round (player distance _unit),_wName];
					_ctrl ctrlSetStructuredText _text;
					_ctrl ctrlCommit 0;
				};
				sleep 0.05;
			};
			_ctrl ctrlShow false;
			_ctrl ctrlEnable false;
		};
		[] spawn toggleESP;
	};
	bulletcam = {
		if (isNil "bulletcamon") then {
		bulletcamon = false;
			};

if (!bulletcamon) then
{
	bulletcamon = true;
	
	player addEventHandler ["Fired", {
    _null = _this spawn {
        _missile = _this select 6;
        _cam = "camera" camCreate (position player); 
        _cam cameraEffect ["External", "Back"];
        waitUntil {
            if (isNull _missile) exitWith {true};
            _cam camSetTarget _missile;
            _cam camSetRelPos [0,-3,0];
            _cam camCommit 0;
        };
        sleep 0.4;      
        _cam cameraEffect ["Terminate", "Back"];
        camDestroy _cam;
    };
}];
	hint "bullet cam ON!";
}
else
{
	bulletcamon = false;
	
	(vehicle player) removeAllEventHandlers "Fired";


	
	
	hint "bullet cam OFF!";
};
};

jme_healthometer = {
systemchat format ["Blood is %1",(player getvariable "Blood")];
systemchat format ["Health is %1",(player getvariable "Health")];
sleep 2;
};

	thirdperson = {
		if(toggle_11) then {
			onEachFrame {
				player switchCamera "External";
			};
		} else {
			onEachFrame {};
		};
	};
	fastshoot = {
		if(toggle_12) then {hint "FAST FIRE ON!";} else {hint "FAST FIRE OFF!";};
		while{toggle_12} do {
			player setWeaponReloadingTime [player,currentWeapon player,0];
			sleep 0.001;
		};
	};
	noblurandfullcolor = {
		if(toggle_13) then {HINT "NO BLUR + FULL COLOR ON";} else {HINT "NO BLUR + FULL COLOR OFF";};
		_realblood = 0;
		while{toggle_13} do {	
			resetCamShake;
			_realblood = player getVariable['blood',-1];
			player setVariable ['blood',5000];
			waitUntil{player getVariable ['blood',-1] != 5000};
		};
	};

	
	
magnet = {
	hint "START!";
	_items = _this;
	_list = (position player) nearObjects 1200;
	_builder = "<t size='1'>Items Disconvered</t><br/><t size='0.5'>";
	_attached = [];
	{
		_type = typeOf(_x);
		_name = getText(configFile >> "cfgVehicles" >> _type >> "displayName");
		if(_name == "") then {
			_name = getText(configFile >> "cfgWeapons" >> _type >> "displayName");
		};
		if(_name == "") then {
			_name = getText(configFile >> "cfgMagazines" >> _type >> "displayName");
		};
		if(_type in _items) then {
			_builder = _builder + _name + "<br/>";
			_x attachTo [player,[0,0,0]];
			_attached = _attached + [_x];
		};
	} forEach _list;
	_builder = _builder + "You have 2 minutes to loot!";
	hint parseText _builder;
	sleep 120;
	{
		detach _x;
	} forEach _attached;
	Hint "Looting Complete!";
};

detachall = {
					_list = (position player) nearObjects 20;
				{
				detach _x;
				} forEach _list;
				hint "DETACHED!";
			};

wmagnet = {
	W34p0ns spawn magnet;
};
amagnet = {
	amm0 spawn magnet;
};
atmagnet = {
	Att4chm3nt spawn magnet;
};
fmagnet = {
	F0od_Dr1nk spawn magnet;
};
mmagnet = {
	M3d1c4l spawn magnet;
};
tmagnet = {
	T0ol_it3ms spawn magnet;
};
bmagnet = {
	B4ckp4cks spawn magnet;
};
imagnet = {
	It3m5 spawn magnet;
};
cmagnet = {
	Cl0th1ng spawn magnet;
};
almagnet = {
	A11 spawn magnet;
};

toggle_1 = false;
toggle_2 = false;
toggle_3 = false;
toggle_4 = false;
toggle_5 = false;
toggle_6 = false;
toggle_7 = false;
toggle_8 = false;
toggle_9 = false;
toggle_10 = false;
toggle_11 = false;
toggle_12 = false;
toggle_13 = false;

magMenu = [];
genSubMenu = {hint "holder";};

menuScripts = [
	["	Healthometer",jme_healthometer,false,"",false],
	["	Suicide",killme,false,"",false],
	["	Raiins AutoWalker",raiinswalker,true,"",false],
	["	Bowen Executer",executer,false,"",false],
	["	Drop Near",dropnear,false,"",false],
	["	Disarm Enemies",disarmnear,true,"toggle_6",false],
	["	No Clip",nocollide,true,"toggle_4",false],
	["	ESP Simple",esp2simple,true,"toggle_9",false],
	["	Infinite Ammo",infammo,true,"toggle_8",false],
	["	No Recoil",norecoil,true,"toggle_7",false],
	["	No Clip",nocollide,true,"toggle_4",false],
	["	Fast Walk",fastwalk,true,"toggle_1",false],
	["	Bullet Cam",bulletcam,true,"toggle_10",false],
	["	No Grass",removegrass,true,"toggle_5",false],
	["	Third Person",thirdperson,true,"toggle_11",false],
	["	Fast Shoot",fastshoot,true,"toggle_12",false],
	["	No Blur and Full Colour",noblurandfullcolor,true,"toggle_13",false],
	["	Time Day",timeday,true,"toggle_3",false],
	["	ESP",esp2ez,true,"toggle_2",false],
	["	Magnet Menu",{tempArray = magMenu;magMenu spawn genSubMenu;},false,"",true]
];

magMenu = [
	["	Weapon Magnet",wmagnet,false,""],
	["	Ammo Magnet",amagnet,false,""],
	["	Attachment Magnet",atmagnet,false,""],
	["	Food & Drink Magnet",fmagnet,false,""],
	["	Medical Magnet",mmagnet,false,""],
	["	Weapon Magnet",tmagnet,false,""],
	["	Backpack Magnet",bmagnet,false,""],
	["	Item Magnet",imagnet,false,""],
	["	Clothing Magnet",cmagnet,false,""],
	["	All Item Magnet",almagnet,false,""],
	["	Detach All Items",detachall,false,""]];

shiftMenu = {
	if ((typeName _this) == "ARRAY") then {
		_control = _this select 0;
		_pos = ctrlPosition _control;
		_control ctrlSetPosition [(_pos select 0)+0.5, (_pos select 1),(_pos select 2)+(_this select 1), (_pos select 3) + (_this select 2)];
		_control ctrlCommit 0;
	} else {
		_control = _this;
		_pos = ctrlPosition _control;
		_control ctrlSetPosition [(_pos select 0)+0.5, (_pos select 1),(_pos select 2), (_pos select 3)];
		_control ctrlCommit 0;
	};
};

fixMenu = {
	_display = _this;
	[(_display displayCtrl 1021),0.05,0] call shiftMenu;
	(_display displayCtrl 1022) call shiftMenu;
	
	_mcontrol = (_this displayCtrl 1001);
	_mpos = ctrlPosition _mcontrol;
	_control = (_display displayCtrl 1023);
	_pos = ctrlPosition _control;
	_control ctrlSetText "Raiin Menu (JME REMIX)";
	[_control] spawn {
					disableSerialization;
					_control = _this select 0;
					_increasing = true;
					_count = 0;
					while{!isNull findDisplay(129)} do {
						_control ctrlsettextcolor [random 1,random 1, random 1,1];
						_control ctrlCommit 0;
						sleep 0.1;
					};
				};
	_control ctrlSetPosition [(_mpos select 0)+0.5, (_pos select 1)-0.1, 0.533,0.1];
	_control ctrlCommit 0.1;
	
	(_display displayCtrl 1013) ctrlShow false;
	(_display displayCtrl 1013) ctrlSetScale 3;
	(_display displayCtrl 1013) ctrlCommit 1;
};

genPlayers = {
	_control = (_this displayCtrl 1002);
	_control call shiftMenu;
	_control lbAdd "Players:";
	_control lbSetColor [0, [0, 1, 0, 0.5]];
	_control lbAdd "-----------------------------";
	_control lbSetColor [1, [0, 1, 0, 0.5]];
	_list = player nearEntities ["SurvivorBase",850];
	{
		_control lbAdd format["%1",name _x];
	}forEach _list;
};

dbClicked = {
	disableserialization;
	_index = _this;
	_item  = tempArray select _index;
	_text = _item select 0;
	_cmd = _item select 1;
	_isToggle = _item select 2;
	_toggleVar = _item select 3;
	if(_isToggle) then {
		call compile format["%1 = !%1",_toggleVar];
		_bool= call compile _toggleVar;
		if(_bool) then {
			lbSetColor [1001,_index,[0,1,0,1]];
		} else {
			lbSetColor [1001,_index,[1,0,0,1]];
		};
	};
	systemChat ("Raiin's Menu: Started " + _text);
	[] spawn _cmd;
};

genScripts = {
	_control = (_this displayCtrl 1001);
	_control ctrlRemoveAllEventHandlers "LBSelChanged";
	_control ctrlRemoveAllEventHandlers "LBDblClick";
	_control ctrlRemoveAllEventHandlers "MouseButtonDown";
	_control ctrlRemoveAllEventHandlers "KeyDown";
	_control ctrlAddEventHandler ["LBDblClick","(_this select 1) spawn dbClicked;"];
	_control ctrlCommit 0;
	_control = (_this displayCtrl 1001);
	_pos = ctrlPosition _control;
	[_control,0.05,0] call shiftMenu;
	disableSerialization;
	_display = _this;
	_left = _display displayctrl 1001;
	_counter = 0;
	lbClear _left;
	{
		_left lbAdd (_x select 0);
		if((_x select 2)) then {
			_bool= call compile (_x select 3);
			if(_bool) then {
				_left lbSetColor [_counter,[0,1,0,1]];
			} else {
				_left lbSetColor [_counter,[1,0,0,1]];
			};
		} else {
			if (_x select 4) then {
				_left lbSetColor [_counter,[0,0,0.75,1]];
			} else {
				_left lbSetColor [_counter,[1,1,1,1]];
			};
		};
		_counter = _counter + 1;
	} forEach menuScripts;
	_left ctrlCommit 0;
};

genSubMenu = {
	disableSerialization;
	_display = findDisplay 129;
	_left = _display displayctrl 1001;
	_subscripts = _this;
	_counter = 0;
	lbClear _left;
	{
		_left lbAdd (_x select 0);
		if((_x select 2)) then {
			_bool= call compile (_x select 3);
			if(_bool) then {
				_left lbSetColor [_counter,[0,1,0,1]];
			} else {
				_left lbSetColor [_counter,[1,0,0,1]];
			};
		} else {
			if (_x select 4) then {
				_left lbSetColor [_counter,[0,0,0.75,1]];
			} else {
				_left lbSetColor [_counter,[1,1,1,1]];
			};
		};
		_counter = _counter + 1;
	} forEach _subscripts;
	_left ctrlCommit 0;
};

startMenu = {
	_ok = createDialog "RscDisplayDiary";
	disableSerialization;
	waitUntil{!isNull (findDisplay 129)};
	_display = findDisplay 129;
	
	_display call fixMenu;
	_display call genScripts;
	_display call genPlayers;
	tempArray = menuScripts;
	if (_ok) then {
	};
	disableUserInput false;
};

[] spawn {
	_count = 0;
	while{true} do {
		if(inputAction "NightVision" > 0) then {
			if(isNull (findDisplay 129)) then {
				[] spawn startMenu;
			};
			sleep 0.5;
		};
		sleep 0.001;
		_count = _count + 1;
	};
};

[] spawn
{
 while {true} do
 {
  if (inputAction "moveRight" > 0) then 
  {
   [] spawn almagnet;
waitUntil{inputAction "moveRight" == 0};
  };
sleep 0.001;               
 };
};

[] spawn
{
 while {true} do
 {
  if (inputAction "buldSwitchCamera" > 0) then 
  {
   [] spawn jme_healthometer;
waitUntil{inputAction "buldSwitchCamera" == 0};
  };
sleep 0.001;
 };
};

systemchat "Press N to Open Menu";
systemchat "Press End to Attach Items";
systemchat "Press Insert to display Health";
systemchat "Credits: Raiin, Lystic, Bowen, Dean 'Rocket' Hall";
systemchat "JME 2014 Shindig Remix";
 
Извините меня но что нужно делать что бы запустить эти менюшки?
 
Сверху